PORTFOLIO
MINIMAL MOVE
GAME DIRECTOR / ART / GAME DESIGN
“Minimal Move” is an indie game that I produced and released in 2021 on Switch and Steam. I supervised all the production and made the art part from the first concept to the final version except the animation and the rigging parts. All the production was made using Maya, Zbrush, Substance painter and Unreal Engine 4. "Minimal Move" got successfully recognized in the game events and got an award of Best Design in Taipei Game Show 2021.
Minimal Move key fact :
- Best game design at Taipei game show
- Tokyo game show official selection
- Award at the Indie Game Factory (French video game event)
- Official selection Indie game contest (French video game event)
MEIJI JINGU
ALL ASPECT
This is the MeijiJingu Shrine of Tokyo recreated in Unreal Engine 5.4. I
The modeling was made from scratch using reference pictures that I took at the Meiji-jingu shrine.
The lighting and render made in Unreal Engine using Lumen and Movie Render Queue.
I used 3DsMax, Maya and Zbrush for the modeling. Substance Painter for the texturing and Unreal Engine 5.4.
Foot2Rue
ENVIRONMENT PRODUCTION / LIGHTING / RENDERING
“Foot2rue” is the Franco-Italian 3D animation series which was
broadcasted on the TV from April 2014.
I did the environment modeling, texturing, lighting and rendering.
SPONTEX
PROPS MODELING / LIGHTING / RENDERING / COMPOSITING
This advertisement was made for the company Spontex and this was shown as a TV commercial. On this production I was in charge of the props production, the lighting, rendering and compositing of the shot. I used Maya and Zbrush for the modeling Redshift for the rendering and Nuke for the compositing.
VIKTOR AND ROLF
LIGHTING / RENDERING / COMPOSITING
This advertisement was made for the company Viktor and Rolf. I worked on
the shading, the lighting, rendering and compositing. I used Maya, Redshift
and Nuke.
CHARACTER
ALL ASPECT
This building is a personal project made on Unreal Engine 5. I used Maya
and Zbrush for the modelling, and Substance painter for the texturing.
Tokyo Shop
ALL ASPECT
This building is a personal project made on Unreal Engine 5. I used Maya
and Zbrush for the modelling, and Substance painter for the texturing.
Architecture
From July 2011 to February 2012, I worked in a company which is
specialized in making the Images for architecture. I was in charge of the
production of pictures for their architects and building firms. I was using
3Dsmax, Vray for the 3D part and Photoshop for the compositing.
2D Art
This are some 2D concept I made using photoshop.
WHO AM I?
JONATHAN DUVAL
3D Artist / Real-time 3D specialist / Authorized Unreal Instructor Partner
I am a 3D Artist specialized in real-time 3D production working in the gaming and animation industry since 2011.
Skills:
3D modeling Environment / Architectural / Hard Surface / Organic
UV / Texturing
Shader / PBR workflow production
Expert in Real-time engine ( Unreal Engine, Unity)
Asset Optimization and integration
Strong knowledge of Lighting, color theory and image composition
Cinematic Layout
Experience at managing a team
Production organization and planification
Softwares:
Unreal Engine 5, Unity, 3DSMax, Maya, Z-brush, Substance Painter, Adobe suite (Photoshop, After effects, Premiere, Indesign)
Languages: French, English and currently learning Japanese
Based in Tokyo